Having proved themselves already capable of handling themselves in combat, Joel and Tommy offer to take the pair out on patrol to teach them the ropes. After some conversations tinged with a palpable tension, Abby and Owen are convinced to stay in Jackson, despite their insistence that this isn’t the life for them. During the time it takes for Abby to fully recover, we are introduced to Ellie’s friends, Dina and Jesse, and life looks set to be relatively good. She accepts Joel and Tommy’s offer to patch her up back in Jackson.ĭays progress as Abby and Owen integrate into Jackson life. Of course, Abby doesn’t realise who it is she is saving until the raiders have been dealt with, and at this point, she’s been badly injured and is in no position to complete her mission. As they leave, however, they are attacked by a group of raiders and look to be cornered until a couple arrives to help them out – they happen to be Abby and Owen. Season 2 opens with Joel admitting the truth of his choice to Tommy in a house just outside the Jackson settlement, just like in the game. (No doubt Druckmann and Mazin have some much better ideas up their sleeve, but they should feel free to call me if there’s any gold in here.) Episode 1 - Jackson Part 1 Now I’ve established the season’s overall format, here’s my best guess at how each episode of the show might play out. These brief glimpses into Abby’s background would eventually culminate in the reveal of Joel being the man who killed her father at the end of season one, allowing the second season of the show to end with the same crucial twist delivered by the game at its halfway point. I’d also utilise a series of cold-open flashbacks that tease young Abby’s story – much like how the brief openings to each of Netflix’s Mindhunter episodes set up the reveal of the mysterious man we’re watching becoming the BTK killer, but with more zebras. This is actually something that Druckmann seemingly played with the idea of if some of the game’s early concept art is anything to go by. Abby could infiltrate the Jackson community and befriend Joel in the weeks before her revenge. My best idea on how to do this is to make Abby – a character largely unexplored until the game’s second half – more integral to the story during its Ellie-led first half by creating a pre-existing bond between them. The key will undoubtedly be in how season two opens and deals with the story’s inciting incident, as well as keeping the viewer connected to the plot’s two leads - Ellie and Abby. But through some minor restructuring of the story and a liberal use of flashbacks, I think there could be an effective way of telling the layered and divisive tale. Despite being a masterpiece in my eyes, Part 2 relies more heavily on gameplay and the involuntary nature of your actions to get its point across, which is inherently not viable in a TV show. Alongside issues of length, there’s also no doubt that Part 2 is in need of more of a tinkering with than the mostly straight adaptation that was Part 1. The video game sequel is over twice as long as its predecessor, so cramming it all into one more season of TV seems like a bit of a stretch to me, so let’s assume this is going to be a story told over two. So, I’ve (perhaps foolishly) had a go at planning out the show’s second season and sketching a rough outline of what could happen in each episode. Now the challenge for creators Neil Druckmann and Craig Mazin will be how to tackle the emotionally complicated beast that is The Last of Us Part 2. HBO’s The Last of Us has been an undeniably successful television adaptation of the beloved Naughty Dog game.
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